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DC Extended Universe Wiki
DC Extended Universe Wiki
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Revision as of 21:36, 12 August 2018

"Welcome to the future" ―Max Lord, Wonder Woman 1984
"Welcome to the future" ―Max Lord, Wonder Woman 1984
This article is about upcoming content and is subject to change. You can help the DC Extended Universe Wiki by adding new information when it becomes available.
"A foundation has to be built on something
"A foundation has to be built on something." ―Dru-Zod, Man of Steel
This article is a stub. You can help the DC Extended Universe Wiki by expanding it.

Kara Zor-El is a relative of Superman's from the distant planet Krypton.

Biography

Born to parents Zor-El and Alura In-Ze, she trained to be a pilot in the Explorer Guild. She and her fellow classmates are in the Kryptonian jungle, retrieving beacons as part of their space exploration training. Kara splits up her team to recover the beacons, sending her boyfriend Kell-Ur and Dev-Em to recover the other beacons. Dev-Em angrily questions her authority, but Kara dismisses him and sends them off. As Kara locates a beacon, she hears the screams of Kell-Ur. She rushes to find him hanging precariously off a cliff, but despite her efforts, Kell-Ur is bitten by a snake and falls to his death. Dev-Em appears behind her and accuses her of murder. Kara deduces him as the murderer, and Dev-Em attacks her with a machete, claiming that since only four students will graduate, it would greatly increase his chances. However, Kara disarms and subdues Dev-Em, who is later arrested for murder, the first one on Krypton in a millenium, and is placed on death row by the Kryptonian Law Council.

Afterwards, Kara graduates, earning the Star of Rao award for her excellent academic record and heroism in apprehending Dev-Em. She was chosen as a captain of Scout Ship 0344 to colonize other planets for Krypton in the so-called "Great Age of Expansion". She says her farewells to her parents, who gift her with a sunstone of a holographic image of Kara and Kell-Ur. Kara pilots her Scout Ship as thousands upon thousands of others leave Krypton to embark on space exploration. She prepares the ship and her crew for ten years of hibernation until they reach their planetary destination. During her deep sleep, she dreams about the day Kell-Ur hanging from the cliff but, as he falls, Kara is able to fly and rescue him.

Suddenly, she wakes up and discovers that her crew has been dead for ten years and discovers Dev-Em had sneaked aboard her ship. He explains that a few council members disagreed with his death penalty and sneaked him aboard a Scout Ship, and remarks that they would rather spare a convicted criminal than desecrate centuries of Kryptonian values and culture. He further explains that he altered the course to the Sol system and intends to forcibly breed a new Kryptonian colony with Kara Zor-El. Due to their proximity to a yellow star, Kara and Dev-Em emerge with super-powered abilities and fight each other, which inadvertently damages the ship's control systems and automatically sets an emergency course to Earth. Despite Kara's efforts to pilot the ship safely, they crash onto prehistoric Canada on Earth.

Supergirl (film)

To be added

Personality

To be added

Powers and Abilities

  • Kryptonian Physiology: As a Kryptonian, Kara's bone structure is almost identical to that of a human. On a planet near a red class M main-sequence star (like Krypton with its sun Rao), Kara would have physical attributes nearly identical to those of humans, but if on a planet near a yellow G-type main-sequence star (like Earth), she has many new abilities and powers, all of them far beyond the capabilities of humans and even metahumans, making her appear godlike (indeed rivaling an Old God in power).
    • Solar energy absorption: Kryptonians' cells absorb only yellow solar energy, and this in turn, fuels all of their powers and abilities. Their cells also store solar energy as well, allowing them to retain their powers under roofed structures or even at night, although they eventually need a yellow sun to recharge their powers. Kryptonians can also absorb solar energies from stars of other spectral classes. Direct exposure to sunlight can allow a Kryptonian to heal and recover at an accelerated rate on a cellular level from seemingly any of their weaknesses, giving them powerful healing and regenerative capabilities.
      • Super strenght: Kryptonians are able to carry more than 1,000,000 tons and can create shockwaves with their strikes.
      • Super speed: Kryptonians can run and fly at speeds faster than military aircraft.
      • Invulnerability: Kryptonians' bodies are nearly invulnerable, with missiles, explosions and bullets being unable to so much as break their skin. They can also survive unharmed in environments of intense temperatures, exposure to harmful chemicals or even the vacuum of space. However, beings who are more powerful can break though their extremely advanced durability.
      • Increased Stamina: Under a yellow sun, Kryptonians have vastly increased stamina, giving them the ability to perform superhuman feats for extended periods of time and rarely having to sleep.
      • Super breath: Kryptonians' capable of surviving without air far longer than humans, allowing them to hold their breath for lengthy periods of time without adverse effects. Some Kryptonians' can use their breath to generate force winds with enough intensity to freeze objects solid and brittle.
      • Accelerated healing: They are capable of recovering from non-fatal wounds at an accelerated rate. This is further enhanced when under direct sunlight, whereby they heal all non-fatal wounds instantaneously.
      • Longevity: As long as their cells are charged with solar energy, they are beyond age & illness.
      • Super vision: They also possesses a superior sensory arrangement of microscopic, telescopic, infrared and ultraviolet visual capabilities.
        • Telescopic vision: Kryptonians have the ability to focus their vision to see something at a great distance, without violating the laws of physics.
        • Microscopic vision: The ability to see extremely small objects and images down to the sub-atomic level.
        • X-ray vision: Kryptonians can see through almost anything, able to focus their vision past layers of matter, literally seeing "through" them. Because of this ability, Kyrptonians possess a sight unparallelled by any other species, possibly perceiving x-rays, cosmic rays, or other forms of energy invisible on the spectrum of light which passes through Earth's atmosphere (and solid objects) after emission from stars. The only substance they cannot see through is lead.
        • Heat vision: Kryptonians have the ability to generate extremely high radiation or fiery beams of intense heat energy from the eyes. Visually, the power is typically depicted as two beams of fiery energy being shot from their eyes. These beams can be made seemingly invisible, allowing Kryptonians to work undetected. This radiation-like form is not as intense as the concentrated energy beam form, as it can only super-heat targets, while the beam form can destroy entire buildings with explosive force.
      • Super hearing: Due to their exposure to solar radiation, Kryptonians have developed incredible hearing, allowing them to hear extreme variances of sounds and frequencies, thus allowing them to pick up noises from across the globe. They have shown enough control to block out ambient sounds to focus on a specific source or frequency.
      • Personal gravity manipulation (flight): Kryptonians have displayed the ability to control their own immediate gravitational field to such a degree that allows them to fly at supersonic speeds in any direction.

"To be added"

Trivia

  • Deborah Snyder elaborated on the empty pod in the Scout Ship shown in Man of Steel. "You know what’s interesting, and I don’t know and I’m not going to say what it means or anything, but the one thing if you look closely when Henry’s going through the Fortress of Solitude there’s an empty… you know all the bodies… the pods? There’s an empty pod. I’m not going to say what, or if, it means anything but there is an empty pod there."
    • When Zack Snyder was asked directly if the character she was referring to was Supergirl, Snyder responded, “No. [Laughs] I’m not going to say anything but, it’s a thing."
  • David S. Goyer went on to say he did intentionally leave some loose ends, not as sequel bait, but just because he thought they were interesting. "There’s a shot there – and, it’s funny, at one point Zack took it out, but I cried ‘Uncle!’, and he put it back in. But you see there are four pods: three of them have skeletons in them, but one is open and there is no skeleton. Zack had missed it the first time he read the script. I pointed it out to him, and he was like, ‘Okay, that’s interesting. That’s an interesting loose end."[1]

References

External Links