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DC Extended Universe Wiki
"Welcome to the future" ―Max Lord, Wonder Woman 1984
"Welcome to the future" ―Max Lord, Wonder Woman 1984
This article is about upcoming content and is subject to change. You can help the DC Extended Universe Wiki by adding new information when it becomes available.

Murk is a captain of the Men-of-War, the royal guard of Atlantis.

Biography

To be added

Personality

To be added

Powers and Abilities

Powers

  • Atlantean Physiology: Like all Atlanteans, Murk possesses superhuman abilities, especially when exposed to water.
    • Superhuman Strenght: Like all Atlanteans, Murk is superhumanly strong and wearing his armor is much stronger. He was able to cross several walls with ease and almost drown Mera, by the neck, with one hand.
    • Superhuman Durability: Murk is incredibly durable, as he is able to withstand immense underwater pressures.
    • Superhuman Speed: While underwater, Murk can swim at supersonic speeds.
    • Enhanced Vision: Murk's vision is better enhanced to help him see in the darker environment of the sea. From his perspective, the seemingly dark environment of Atlantis is brightly lit, with the vivid and vibrant flora and fauna of the sea being as clear as though he were on land.
    • Aquatic Adaptation: Murk can survive both on land and in an underwater environment. He can be immersed indefinitely without suffering any ill effects, though, prolonged dehydration will weaken him.
    • Aquatic Respiration: Murk is able to breathe underwater.

Abilities

  • Expert Marksman: As a member of the Men-of-War, Murk uses a plasma rifle and is extremely expert in its use. He was able to shoot and hit Mera, even when he was out of his.

Equipment

Weapons

  • Plasma Rifle: During the pursuit of Arthur and Mera, Murk used an Atlantean plasma rifle while shooting Mera.

Other Equipment

  • Atlantean Skinsuit: Murk wears a violet suit, with a texture of scales, like his usual attire while at Atlantis.
  • Atlantean Armor: As a member of the Men-of-War, Murk wears an extremely large red metal armor, with a blue visor in front of his eyes to analyze the field and know exactly where people go when he does not see them directly. The armor also increases its strength and durability in combat.

Relationships

Allies

Enemies

References

External Links

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